Darkness and Light

Darkness and Light


Our need for food and water is only exceeded by the thirst for fuel of our vehicles.

Twin MHD turbines give us the battlefield agility to out manoeuvre or out run the enemy, but the cost is our frequent forays into towns and cities to seek out the precious liquid. While the MHD turbine will burn pretty well anything, the discovery of a large domestic fuel station and convenience store was a welcome oasis in the dangerous counties around the starport.

The sight of aerial predators circling above the town during our raid caused us to divert our route out to safety. We see so little natural life around the starport, most were destroyed by the killing dust. They circled and dived and we could only assume that something had died there.

They scattered as we entered the old industrial complex but continued to swoop and dive around one building near the centre. Even before we got close, we could smell the stench of decay.

We found the remains of a firefight. The blast marks on the walls were like nothing we had seen before, and every so often, we’d find cuts and slashing of the walls and doors by impossibly sharp blades.

The final stand had taken place in one of the buildings. Invader creatures of every form you could imagine had piled their bodies in front of the attackers, filling the doorways and corridors with their slashed and burned bodies.

Nothing it seemed could stop the advance, for if the corridors and doors proved impassable, the attackers reduced some of the walls to a fine dust and continued their assault to the centre.

In the basement we found the remains of a large and terrifying creature. Whereas the invaders we have seen appear to be the warped and transformed nightmares of people, birds and animals, this was something entirely new and alien. It wielded weapons and wore equipment of its own, whose design and lettering were unrecognisable.

Most disturbing of all, we found with it, the broken bodies of some of our Sansica Corporation science team, who it seemed had been fighting to defend it.

Somebody came here, and it could only have been the Lazloi. They came with extraordinary firepower and could have annihilated this place in an instant, but instead, chose to fight this thing, up close and personal.

Suddenly, we feel like we are just onlookers, in a war far bigger than ourselves.

-- Mission log of Leading Sergeant Karin Nielsen, acting leader of the Recon Group
-- Mission Clock: 879 hours, 31 minutes, 47 seconds


AARV vehicle is an original model created in Hexagon.

Foreground figure is wearing FAS-X, while the middle ground figure wears FAS-M, original conforming outfits also created in Hexagon. Figures created with Poser 6.

Building created in Hexagon and the terrain was created in Bryce. All textures created with Photoshop CS2.

Scene assembly and final rendering in Vue 5 Pro Studio. Post processed in Photoshop CS2

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Updated: 06 December 2006

© Mark Hirst, 2000 - 2018