We find ourselves on a planet infested with the living dead, and it looks like we’re gonna be on this stinking rock for a quite while.
Not enough that the orbital drop got dispersed by storms, or the antigrav APC units went off grid, we were betrayed by our science team and our ride got chased off by the frakking Lazloi. Not that we don’t have to thank the Lazloi for something, it was them that took out the infestation at the starport, quite what it was I dunno, and I try not to think too much about it. All I know is that after those things were destroyed, things improved from frakking dire to frakking bad.
The dust seems to be inactive now; by that I mean, things that are dead tend to stay dead, but there’s plenty of live dead things, especially in the towns and cities. Dyybuks are everywhere, scavenging food and water, but they don’t leave the streets. The other forms like birds and animals go further out, and we have to careful about hunting packs, but sticking to the badlands and deserts keeps us out of harms way.
Our map computers are full of food and refuelling points, which means that as long as we watch the gas, we can keep moving around. Food is still OK, and now that we’ve contacted groups of survivors, we can bring and share food with them too.
The things that scare us most are the alien invaders. I dunno if they’re just warped forms of human or animal, or something from the outside, but they can kill and destroy in seconds. We’ve been lucky, but we’ve come across survivor communities that weren’t. The only good news is that the more dangerous or clever these forms are, the fewer there seem to be.
We keep an eye on the sky everyday for a ship and the promise of rescue, and so do our new friends in the stockades along our routes. Nothing has appeared in months, and we have to figure that maybe the same thing has happened elsewhere. It was bad enough on a sparsely populated world like this; I can’t imagine what it would be like on a high population world like Candor.
Tomorrow, we’re making a stop at a fortified farm in the hills. We need a plan to recover one of our disabled vehicles from the nearby town. We’ll also be hooking up with the local people for some relaxation.
A girl might be neck deep in monsters and zombies, and more than a little crazy, but she still deserves some fun, right?
-- Mission log of Lieutenant Ara Mercator, Recon Group
-- Mission Clock: Malfunction, master clock is offline
Stephanie Petite figures with Travalian trousers and DAZ Bikini, both with custom camouflage textures. Chico, Erin and UpDo Hair from DAZ. The Advanced Armoured Reconnaissance Vehicle (AARV) is an original model created in Hexagon 1.21 and textured with Photoshop CS2 and UV Mapper Pro.
Scene assembly and final rendering in Vue 5 Pro Studio. Post processed in Photoshop CS2